These maps are to made available for download through this site only. Feel free
to distribute them to your fellow squad members, but please don't upload them to
any websites. You may not sell these maps to others or distribute them on a CD (or
on Ebay like some ppl do!). These maps are NOT to be modified, in anyway. If you
find a glitch, you may fix it and then send us the new version. But modifying for
another gametype, adding more respawns, removing tags or changing anything else
is not acceptable and we get sick of seeing this take place. By downloading any
maps from this site, you accept this agreement.
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Warehouse Superior - TDM/DM - By Camouflage
From the hit of Warehouse (DF2) and Warehouse Elite (LW), it's the ultimate
sequel. This one is twice as big and triple the fun!
Plenty of armories and well spaced out respawn points. Two facing warehouses
with a small strip in-between for suicide runs. This map is 3/5 on Camos
CQB scale. |
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Stairway To Hell - S&D - By Camouflage
While there are a number of unknown bugs in this map, it's still pretty
great. It's an all out underground assault. Speed is the name
of the game, but you've got to watch your back when taking the Stairway
To Hell. If any map makers attempt to solve these problems, please
send us the updated map. Thanks.
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Sand & Steel - TDM/FB - By Camouflage
Fed up with tunnels? Bored of the hotel? Sick of the airfield? Then rumble
till you drop dead in the newest TFD building - made right from the basics
of Sand & Steel. Bring the flag home and become a hero by defying the odds
of gravity. Got a nice touch to it.
This quality map is an overhaul of LW's Sand & Steel. Extreme CQB action. |
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Owl's Light - A&D - By Camouflage
It's very early in the morning as you prepare to move out. Alpha team
is preparing to assault the base via the underground tunnels while Bravo
is dropping in. Both maps included.
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The Mighty Tower - DM/TDM/KOTH/TKOTH - By Ice-Cannon
Inspired by a BHD Demo map, this map provides some good fun for most. In
KOTH/TKOTH mode the map uses a huge tower in the centre of the map as the
zone, this makes for both some knifing/CQB action and zoning. The tower
can be assaulted from outside using any number of weapons. The map is set
as an enclosed circle shaped area, with utes driving around in a circle
– which adds another dimension to the map.
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Zone It - KOTH/TKOTH - By SASR
Is a medium size map for TKOTH or TDM. It has a large zone and is covered
by fog. More for the gunner style or prone M4 to cut down runners to the
zone. |
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Armoury Wars - FB/TDM/S&D - By SASR
This is a smallish map which can be used for FB, TDM or S&D. Good map for
all types of weapons.
Attack up the middle or gun from the high ground. |
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Closed In - RB/DM/TDM - By SASR
This is a Razor Ball style map, knives only. But if you wish to set your
server up with guns then there is going to be big kill scores. As the name
suggests it is a closed in map, no escape from the carnage, kill or be killed. |
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High Death - FB/TDM/S&D - By SASR
This is a small map good for high action. It has 5 para respawns and 7 normal
giving a little variety. It is designed for TDM, TKOTH and FB. |
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Island Hop - A&D - By SASR
This is an A&D map attacking from one Island to another. There is a bidge
route to the Island but beware of the big guns. Plenty of targets to make
the attacking team earn the win. |
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Island of Death - FB/TDM/TKOTH - By SASR
This is a medium size map for TKOTH, FB or TDM. It has the two team respawns
either side of an Island with water surrounding it. There is a bridge joining
the repawn to the Island so players may take the straight ahead route to
the flag/zone/killzone or swim to a flank. Good map for all style of characters. |
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Run - CTF - By SASR
This is a smallish map designed for CTF. Should produce high action and
tough defence of the last flag. There is a fog of 3 on this map which was
removed for the picture. |
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Valley Flag - FB - By SASR
This map is a FB map, small which should produce lots of action. There is
a difference with this FB map compared to normal ones, and that is that
the flag is near the respawn of each team with the flag bays being in the
centre of the map. |
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