*AUS* vs S16

 
Summary
Match report by : Ðéä†h§†är*AUS*

*AUS* vs S16

After a continuing saga of not showing up (lack of communication) then, the host going AWOL and left us dog paddling in the last three maps (wrong maps). Then finally they showed to play the last 3 maps with only 4 players and no host. JB to the rescue. *ÅÚ§* were victorious 5 - 0.

Map 1 Desert Prison

S16: KAVA, one, TC, Fleash
*AUS* B: Specty, Ghost, Stiiixy, Jackel, DeathStar

It was a well fought map this one with some excellent close quarters combat in the prison building. DeathStar snatched 4 flags but suffered some deaths trying to gain entry to the building as Fleash and one were assaulting us heavily. Stiiixy wasn't far behind with 3 flags and a similar problem in getting to the building. Specty, zGhost and Jackel did a great job in holding them off long enough for us to collect all ten Flags and win the map 10 - 6.

Player of the Map: DeathStar for collecting 4 flags given the assaulting power of S16.

Map 2 Misty Field

S16: KAVA, one, TC, Fleash
*AUS* B: Specty, Ghost, Stiiixy, Jackel, DeathStar

We used stealth amongst the mist to collect the eight flags and limiting S16 to just 3. DeathStar went wide left to collect the hardest flag first with success. Aided by Jackel who assaulted well from the middle hill. Ghost and Stiiixy also played well by collecting 3 and 2 flags respectively. Specty bought up the rear with just 1 flag. It was a good team effort and *ÅÚ§* deserved this win.

Player of the Map: Ghost for collecting 3 flags and saving 1.

Map 3 Desert Dunes

S16 : EE, S, TC, Revi6:8
*AUS* : BFG, SASR, DeathStar, Balistic, Ghost

I gallant effort by S16 but we were too strong for them. We won hands down. SASR went for the hardest flag first but was hindered by a "SASR is Dead" glitch kill. He finally got there and brought home the bacon with 2 flags with DeathStar covering his ass. DeathStar also bought home 2 flags ended up with the good kill/death ratio. BFG and Balistic got in the flag grabbing act, and safety got a flag each. A good team effort by *AUS* restricting S16 to only 2 flags. (probably the closest 2 flags…lol)
This sealed the match for us with two previous wins. We were home and hosed…..

Player of the Map: DeathStar for the most flags and best kill/death ratio J

Map 4 Hills and Valleys

S16: EE, S, TC, Revi6:8
*AUS* : BFG, SASR, DeathStar, Balistic, Ghost

Once again we overpowered S16 with some great shooting. They eventually got the shits with us and started complaining but we took no notice and fought on. BFG excelled himself in this map with 2 flags and a good kill/death ratio. DeathStar also snatched 2 flags right from under their noses. Not sure but either SASR or Ghost (hard to tell from RW), did well to cross the battle line to retrieve the hardest flag with success. Mind you the journey home was via China. Lol. Both SASR and Ghost got a flag each. Well Balistic was playing but just creating the diversion I think….

Player of the Map: BFG for the most flags and best kill/death ratio J

Map 5 Tunnel Hunt

S16: EE, S, TC.
*AUS* : BFG, SASR, DeathStar, Balistic, Ghost
They didn't give up in this last map. The fought hard but to no Avail. We wiped the floor with em 6 flags to 1. BFG was giving em heaps and whilst DeathStar and SASR collected 2 flags each. Ghost and Balistic were assaulting decoys lol. DeathStar had 5 major CI's dieing each time and was revived the first time and had no primary weapon. It was not to be found and ended up with one one of the oppositions M4 after nading him. We were on the last flag and S16 were protecting it like an old mother hen. They had 2 in the tunnels just sitting there waiting for us to try and snitch it. SASR tried twice to nad the suckers down the turret hole but only succeeded in blowing himself up. With no armoury - no satchels - we just had to put our lives on the line. We eventually penetrated their resistance and bought the last flag home. A good team effort - well played by all.

Player of the Map: BFG for the most flags and best kill/death ratio