Going
into this game we had a quiet confidence about it, & the pre
game lag seemed ok. But no sooner the game started, we really
did find out that the server was not in AUST.
Map 1
We sort of started out ok but within a minute or 2 it was apparent
that we were in for a shit of a night. They would not let us leave
our spawn zone as they were killing us from all angles & from
all positions. they would kill us then we would see them come
over the hill, was like that all night. All credit to =CN= as they
are a highly tuned squad on the win.
Player
Score
Kills
Deaths
X CN
67
33
5
A2 CN
39
19
5
PAO CN
33
16
10
BT CN
26
13
3
33 CN
21
10
7
So CN
14
7
1
FB*AUS*
13
6
15
REV*AUS*
11
6
15
SL*AUS*
10
5
14
HOG*AUS*
10
5
20
MM*AUS*
5
2
24
SASR*AUS*
0
0
2
=CN= WIN
Map 2
This map was no different to the first, we could not move
as they had all bases covered, we tried several different positions
but could not venture to far as they just cut us down like dogs.
The tower was not to be used as that was stated in the rules (there
rules ) that was fine as I think it would have just added to our
demise.
Player
Score
Kills
Deaths
X CN
49
23
7
A2 CN
49
23
9
PAO CN
41
19
6
FB*AUS*
34
15
22
BT CN
30
15
6
HOG*AUS* 24
10
21
So CN
23
11
1
33 CN
8
4
3
SL*AUS*
6
3
6
SASR*AUS* 5
2
14
MM*AUS* 4
2
17
REV*AUS* 0
0
14
=CN= WIN
MAP 3
DO you really want me to repeat what I have said in the last
2 maps lol. I wont, all I can say is they showed
us on this map why they have won so many tourney's over in there
own league's & we are really really REALLY looking forward to
the rematch when we host. well done =CN= & thank your
for the game.
Player
Score
Kills
Deaths
So CN
57
27
5
X CN
52
25
4
PAO CN
36
17
6
A2 CN
35
17
3
FB*AUS*
25
10
31
BT CN
20
10
2
SASR*AUS*
10
5
16
JB*AUS*
8
4
18
MM*AUS*
5
2
17
SL*AUS*
4
2
3
33 CN
0
0
0
=CN= WIN.
Slaughter
Editors' Note:
I'm too lazy to put the scores in a table so they line up :)
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