*AUS* vs *B2Z*

 
Summary

MAP 1 GHOST TOWN
The match against B2Z was our round 5 match and although the result from it would not mean any thing, we were still determine to play hard and strong. We decided on letting the newbies and those without much match experience play. B2Z also used a number system and we could not identify who was which player. The teams met up at about 7pm on Sunday before the matches to get ready and organized. *B2Z* were hosting for the matches and it was an excellent server with hardly any lag for any player – perfect match conditions.

The game started in great form for us as we secured the zone early on for a substantial amount of time. As the players were getting into groove we were easily locating and gunning down the B2Z zoners and the use of medics were really helpful. Klaymen did very well suppressing their mediocre sniper and we had no trouble from sniper fire. B2Z did manage to hold the zone for small periods of time, and I noticed how they were entering right into the zone and everyone focused on suppressing them and did an excellent job. Piddle Pot and Def did a great job racking up zonetime and assaulting. However B2Z won the match in the exact last second of the game when they shot me lying upstairs through the roof with a lucky shot.

PLAYER                        SCORE                       KILLS                         DEATHS
Def *AUS*   18:58 19 14
PiddlePot *AUS*  15:27 11 12
JudgeDread *AUS* 13:22 6 17
REV *AUS*    12:30 8 18
5*B2Z* 12:10 3 20
S~B *AUS*         10:57 42 20
2*B2Z* 10:12 10 18
4*B2Z* 05:15 18 27
1*B2Z*  04:57 18 22
6*B2Z* 04:17 18 19
Klaymen *AUS* 01:49 32 11
3*B2Z* 00:10 14 22

*AUS* TIMES: 63:03
*B2Z* TIMES: 37:11

MAP 2 MAYAN RUINS 
With the last moment win by B2Z, this fired us up even more and we really showed them what we were made of. The medics in this game including Rev, JudgeDread and myself SilverBullet, did one hell of a job that I believe was the factor that gave us the big advantage over B2Z. Nades were being used to a large extent and everyone got great scores and cleared the zone every time B2Z managed to hold the zone. Once again Klaymen did a good job sniping from above and it was great teamwork. The last moments of the game were tense as B2Z made one last rush to clear the zone but we eventually held them off resulting in a well earned win for us.

PLAYER                        SCORE                       KILLS                         DEATHS
PiddlePot *AUS* 17:41 11 10
REV *AUS* 15:56 22 16
JudgeDread *AUS* 12:28 8 16
S~B *AUS* 11:49 52 15
2*B2Z* 09:25 17 22
def *AUS* 08:15 14 23
5*B2Z* 06:41 16 29
4*B2Z* 06:12 12 23
6*B2Z* 05:24 5 26
1*B2Z* 04:18 23 20
Klaymen *AUS* 02:56 29 10
3*B2Z* 00:13 9 20

*AUS* TIMES: 69:05
*B2Z* TIMES: 32:13 

MAP 3 TIKI ROOM
With the win from our last game, we were even more determined to beat them this time around. The game started of very hard and was tough for all players as most people were using nades and found it hard to establish a hold of the zone. The zone switch hands many times but we managed to hold it for longer periods thus resulting in good scores for us. Their sniper 3*B2Z* did cause us some trouble as he picked off our zoners but Klaymen and PiddlePot both had a go at sniping and managed to knock him over. However we were stronger in all departments of the game and had more numbers in the zone at the end giving us the vital game win, meaning a victory against B2Z.

PLAYER                        SCORE                       KILLS                         DEATHS
def *AUS* 13:21 18 21
REV *AUS* 13:09 22 24
S~B *AUS* 12:05 54 27
JudgeDread *AUS* 11:08 17 27
4*B2Z* 08:55 16 32
6*B2Z* 08:14 15 30
7*B2Z* 07:56 25 34
2*B2Z* 07:32 19 29
1*B2Z* 06:44 20 33
Klaymen *AUS* 05:08 22 16
3*B2Z* 04:56 26 17
PiddlePot *AUS* 03:35 27 8

*AUS* TIMES: 58:26
*B2Z* TIMES: 44:17

Final Score *AUS* wins 2 to 1

*AUS* STATS

PLAYER SCORE KILLS DEATHS
REV *AUS* 41:58 52 58
def *AUS* 40:57 41 58
JudgeDread *AUS* 36:58 31 60
PiddlePot *AUS* 36:43 49 30
S~B *AUS* 34:51 148 62
Klaymen *AUS* 9:51 83 37

Compiled by SilverBullet *AUS*