These maps are to made available for download through this site only. Feel free
to distribute them to your fellow squad members, but please don't upload them to
any websites. You may not sell these maps to others or distribute them on a CD (or
on Ebay like some ppl do!). These maps are NOT to be modified, in anyway. If you
find a glitch, you may fix it and then send us the new version. But modifying for
another gametype, adding more respawns, removing tags or changing anything else
is not acceptable and we get sick of seeing this take place. By downloading any
maps from this site, you accept this agreement.
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Fort Wars - Flagball - TDM - By Camouflage
Two wooden buildings are located opposite each other with a slight hill
separating them. Ain't easy in Flagball style, but you'll rack up a stack
of kills. A few 'Camo' surprises. Enjoy! |
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Harbour Views - DM - TDM -TKOTH - By Camouflage
Well this one took a hell of a time to make - understatement of the Century.
I don't actually have too much to say on this map, just that its unique
and already I've received excellent comments. Snipe at, swim under or storm
across a steel bridge complete with spotlights. Bit difficult reaching the
bridge in DM, but once your there you can take in the "Harbour Views" despite
the howling wind. |
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Factory Of Death - DM - TDM - TKOTH - By Camouflage
I haven't actually seen too many HQ buildings in LW maps so far, probably
because its one of those "hidden items". Its got a few decorations in the
HQ however they don't seem to cause much lag of fps drop. Heaps of hidy
holes, especially the roof section. By no means has the outside been left
without the "camo touch". Sharpen your blade, whip out the jackhammer and
be ready for some CQB in the Factory Of Death. |
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Warehouse Elite - TDM - By Camouflage
From the hit of Warehouse (DF2) comes Warehouse Elite - the ultimate sequel.
No APC's to spoil your base rape this time, but don't think you've got it
easy then. Simple but enjoyable.
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Tunnel To Hell - TDM - By Camouflage
Fight your way through the tunnel. The further you go, the closer you get
to pure hell - either way you're bound for a massacre so why not enjoy your
trip - take the scenic route. |
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Sand & Steel - Flagball - TDM - By Camouflage
Fed up with tunnels? Bored of the castle? Sick of the city? Then rumble
till you drop dead in the newest LW building - made right from the basics
of Sand & Steel. Bring the flag home and become a hero by defying the odds
of gravity. Got a nice touch to it. |
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Aqua City - TKOTH - TDM - By Camouflage
Put on your swim trunks boys. This map ensures that you fight in the water
cause its pretty much impossible to hold the zone if you don't. That'll
give the medic an advantage for once. A parachute insertion is included
which lets you land right in the enemy's base. Both sides have a couple
of extra guys to give you a hand. |
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Sherwood Forest - A&D - By Camouflage
Yep, another castle map and you either can't wait to play it or can't wait
until DF4. I personally love the castles - too bad there was no international
airport. The targets are just some crates, pretty easy to take out. 3 gun
emplacements, not at all strategically placed but some targets can be taken
out by using them. Those spikes hurt - MEDIC!!!!!! |
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Desert Eye - DM - TDM - KOTH - TKOTH - Flagball - By Camouflage
The ultimate CQB map. Already being played on many servers, so don't miss
out. Also a spot for some easy sniping in this map. Great respawn points. |
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Take Off - TDM - TKOTH - By Camouflage
Ok well we all loved Blind Alley in DF2 before it was full of cheaters,
so what better than a general remake of the air tower map. The tower now
has many more levels and hiding spots - that's if you can get past the beruit
buildings and reach the zone! Walls strategically placed to aid you in doing
so. Rated 9/10 at lwmaps.com! |
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4 Corners of Death - TDM - By Slaughter
A fast playing map this is, set in a small enclosed compound with ample
cover around. It has some nice use of objects as well and the gameplay is
nice and smooth. Each corner of the compound has a small maze which ends
in an armory and the center holds 2 desert buildings with a walkway between
them. |
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Trapped - TDM - By Slaughter
This is again a CQB map from the same author as the map featured above and
again it plays nice and smooth, but beware, you really do not want 16 players
in it. Again an enclosed compound but set up differently, with guard towers
and mind you there is a way out of the compound. |
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Modern Samurai - A&D - TDM - By Camouflage
.50 cal emplacements around the place. There is a lack of trees to provide
the attackers cover, but with parachute drops, bunkers, couple of buildings
around the base and two entrances its entirely possible to win. Attacking
snipers have an easy job with the walled base giving defender little chance
to pick you out or hunt you down. The side with the bridge is developed
and defenders imagine this is the side the attackers are coming from - wrong!
They'll soon work it out when you start dropping in for a chat. |
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N/A |
Ground Hog Day - CTF - By Camouflage
No way to get out of the tunnels on this map, so it looks like we'll be
having another 6 weeks of winter. CQB map, but room for snipers as they
can sit at the end of the tunnel and snipe like crazy. As you set up tent,
why not bring home some flags to pass the time. Believe me, it may take
6 weeks! Some respawn bugs. |
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No SS For S/P Missions |
Defend The Mayans - S/P - By Camouflage
An extremely armed rebel group is massive on the outskirts of the ancient
Mayan city of Izapa. Archaeological digs are being carried out as we speak.
We do not have any further intel on the group, but believe they plan to
take control of the city and destroy it if their demands are not met. Delta
Force is one step ahead… again. On arrival all archaeologist will be extracted
and your team will take up a defensive position. We are uncertain of the
planned time of the take-over, but no doubt they won’t waste a second. |
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No SS For S/P Missions |
Operation Picnic - S/P - By Camouflage
Proceed to Objective Stone in the search of a weapons storage pit which
must be destroyed. Intel suggests that a pickup may be heading in that direction.
Hitch hiking may be the only solution? |
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