These maps are to made available for download through this site only. Feel free
to distribute them to your fellow squad members, but please don't upload them to
any websites. You may not sell these maps to others or distribute them on a CD (or
on Ebay like some ppl do!). These maps are NOT to be modified, in anyway. If you
find a glitch, you may fix it and then send us the new version. But modifying for
another gametype, adding more respawns, removing tags or changing anything else
is not acceptable and we get sick of seeing this take place. By downloading any
maps from this site, you accept this agreement.
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Gallipoli 1 - S/P - By Camouflage (10/1/2000)
25th April, 1915.
You must take control of the beachhead in this historic landing on ANZAC
Cove. Reinforcements will arrive at a later date - hopefully! One of the
first S/P maps with gun emplacements in them. Could be the first? Although
they serve no purpose in this map they represent the real battlefield.
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Gallipoli 2 - S/P - By Camouflage (12/1/2000)
26th April, 1915.
Reinforcements have arrived, but another major assault from the Turks is
expected before you (the Allies) have had enough time to set up any defences
or stronghold on the beach. Retrieve the codebook |
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Gun Emplacements - S/P - By Camouflage (9/3/2000)
Basically one of the few S/P maps where gun emplacements are a vital piece
of equipment. Don't use them and you're dead!
Your mission is to defend your base against enemy soldiers who are attempting
to re capture their Lieutenant. |
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East Timor - S/P - By Camouflage (14/5/2000)
Set in Dilli, East Timor. You have been sent as part of the Australian peace
keeping force to East Timor. You must help to defend the people of this
new country against the Indonesia militia. Quickly reinforce the UN base
where East Timorese are fleeing to escape the violence. |
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Embassy - S/P - By Camouflage (15/3/2000)
Briefing: 22nd September, 2000.
The American Embassy in Canberra, Australia has been taken over by terrorists
during the 2000 Olympic Games in Sydney. While on duty protecting the President
of the USA - you've been brought here. Eliminate all hostiles and make sure
none escape. |
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Transfer - S/P - By Camouflage (1/6/2000)
On a recent assault by Alpha through to Delta teams on a highly guarded
summer house has led in the captured of the head honcho behind the dealings
of the newest drug crop - 'V. You must escort the Indonesian Lieutenant
to the prison camp in the region before news of the capture reaches other
groups. Not as easy as it looks so don't expect to enjoy the scenery. |
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Summerhouse
Specially designed TDM map for 4 teams ie 4TDM. Nice base with yep my favourite
gun emplacements. These ones are a sniper magnet so stay right away from
them. Big of a jog to alpha point, but in such as map isn't noticed to much.
4x4x4x4 are needed to provide maximum enjoyment. |
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4x The Fun
I love this map! Again a 4TDM, but can be played with only 2 teams. It has
the appearance of being underground. Gun emplacements (again). It is possible
to get on the top and rack up a good amount of kills, but watch out - somebody
else may also be playing with you. |
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Trainyard - 7/7/2000
When creating maps I try to think of ideas that haven't been thought of
before or widely seen in the DF2 community. There may be a map such as this
one, but I haven't seen one. Trains with gun emplacements (yet again). Should
be a good map for all positions. |
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Warehouse - 7/7/2000
Ok we've all seen a warehouse map before. However I just had to make one,
with some nice added features. Some good spots - if you can make it on the
bridge then you'll have fun blowing away the opposition. Jump off the bridge
and into the back of the dump truck. Walk out the side doors and come in
the other teams side doors. Use those gun emplacements, they seem to actually
be a benefit in this map. |
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No Way Out - 7/7/2000
This map has been specially created for two purposes:
1. 56k Hosts and 2. Matches such as 1on1, 2on2 3on3.
Although please use this map in any way even with 16 players! OUCH!
Yes, so this map has been designed to decrease lag while still having that
sense of enjoyment for all.
And no there aren't any gun emplacements in this one. |
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The Final Mission - S/P - By Camouflage (11/7/2000)
What a mission! Yes this is my final map I will create. Before you play
this map you'll need to read the attached readme file. If you don't, you'll
be in for some trouble. I will not even tell you what it is about or the
features in this one except it is based on the DF1 Mission - HeadHunter
(my favourite). Good luck!! |
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